While some move Kyle Williams into the camp, or try to stop the Enderby fire, Starkweather sets off on the trail left by Williams. Cissy follows him at a distance with her camera and Asmund gets to high ground with his rifle.
Shortly after Starkweather goes out of site, there is a pistol shot from his direction and two creatures spring into the air carrying a bundle. Asmund manages to shoot one, but it does not even slow down, there is another pistol shot from the bundle – the creatures have taken Starkweather alive!
Professor Moore cries out, ’It’s the Captain! He’s alive! We’ve got to save him!"
Everyone springs into action readying the Weddell for flight. Meanwhile, Cissy returns pulling a sled containing Kyle Williams supplies. There is a sketch pad of symbols with some translations in German, a binder with the lost chapters from Arthur Gordon Pym and a Notebook containing strange occult ramblings.
Halperin, Asmund, Eric, Archie, Lucinda, Cissy and George volunteer to go after Starkweather.
Shortly the Weddell is in the air following the creatures. It does not take long to get them in sight as they are much slower than the plane, but there is not much that can be done while they are in the air. Halperin flies the craft in a series of long sweeps, back and forth across the path of the creatures. The seem to be heading for a distant valley half-lost in the edge of a mighty storm. Beyond the valley, behind the storm clouds, rise the gigantic peaks and spires of the Western Range – even larger than the Miskatonic Mountains. Several of the party find the arrangement of these peaks unnerving.
An hour into the flight, the Weddell is joined by a battered looking Belle. The radios still don’t work, but the BFE pilot in the Belle waves at the Weddell and follows them. As the valley get closer, there is a tower that can be made out, with a beautiful blue light atop it.
The valley does not have a flat area to land in, but the Belle pilot drops some landing flags on a nearby dry riverbed. As the Belle goes in to land, there is a blue-white flicker from the top of the tower and a strange wave of distortions sweeps out from the storm. For a second, everything is distorted and twisted as the silent wave passes through, the Belle lands roughly. The Weddell follows the Belle down.
The two expeditions meet again, in a rather tense meeting. The Lexington/BFE group thought that Kyle Williams was going for help as their plane was too damaged for repair. But while he was gone, the BFE pilot reaired it, in time to see the creatures flying overhead. So they took off to follow them. They are shocked at what Kyle did at the Starkweather camp. He must have been their saboteur all along.
The groups combine to look for Starkweather. The pilots remain with their planes, to fix them and get ready for a quick departure.
The rescuers enter the tower through a large arch at one of the five corners. It seems to have been used recently. Inside the temperature starts to rise. Meyer leads everyone up the tower – he seems rather confident.
Following ramps upwards, they reach an huge domed chamber, a hundred feet across and 40 high. Five ramps angle up into this chamber around the edge from below and a large shaft yawns beneath the centre of the dome with a yard wide ramp spiralling down the side. A narrow arched opening in the eastern wall is the only other visable exit. The air is hot and dry – everyone removes their outer layers. The floor is a map of the area, the walls beneath the dome have a series of murals and dot writing, and the dome has a fresco of sweeping bands and a tall slender tower touching the sky with bolts of lightning and a knot-like form in a pit beneath it.